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Channel: Board Game Designers Forum - Comments for "more like "are the rules clear" ?"
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Hi, I'm not finding them very

Hi, I'm not finding them very clear. Any particular paragraph seems ok, but not seeing the whole picture.Rules n other games that I find the most clear open with a brief intro to the world, an overview...

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Structure issues...

First off I just want to say that I really like the theme. It seems like it might be a complex sort of game but some of the humor is keeping it light (no pun intended) which I like.As far as the rules...

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unclear rules

For that matter, working on PnP layout I realized I had not placed liftcloth into the ship items (reducing the count of other items by matching amount).I freely admit that these rules are first draft -...

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You seem to be missing the point...

Rulebooks follow a "recommended" structure. If you are not familiar with it, re-read Corsaire's message which is giving you the correct order of a rulebook... You just don't write whatever you feel...

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Here's all the questions I

Here's all the questions I have based on the first page. How does a player get these 3 port cities? Are they given to them at the start of the game? What does it mean to "fill" or "exchange" a slot?...

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2nd iteration of rules

and it's a little better now..........http://thesingularitytrap.com/physical/quest_for_helium.pdf

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I can see a lot of potential

I can see a lot of potential in this game. Like others have pointed out changing the ordering of things will help clarity.Here are some thoughts and suggestions about the document:On page 1, grey...

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a few points

On page 1, grey section in general. You could make the center city the capital city and say that it has six ship yardsActually intended it along the line of 6 centrally located strongholds/headquarters...

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I had to SEARCH...

To find out HOW to WIN the game, I needed to do a PDF Search for "Win" in order to go through the rulebook until some mysterious one line saying: "the first player to learn all six parts of the Secret...

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More questions and followups

Where do ships start at the beginning of the game?How exactly do you get non-quest items (besides raiding) on page 9 the document says: "...with a full load of ship equipment units...". I assume the...

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3rd iteration

3rd iteration of rulebook is now finishedhttp://thesingularitytrap.com/physical/quest_for_helium.pdf edit: and now is tweaked and proofread to the eyeballs starting to itch...

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There's a lot, but it's better!

This is definitely an improvement! The first couple pages are much more comprehensible. The structure just seems better overall, so it was much easier to stomach. My issues from a rulebook standpoint...

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liftcloth & bouyancy

You need 2 lift to fly high and 1 lift to fly low. Liftcloth is the item used for lift and must be inflated.Bouyancy cards are placeholders to state "an inflated liftcloth should be here since we are...

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No PNP please

gxnpt wrote:...I believe the next rules and PnP iteration will draw the sequence cards from a cup.Please do not create a PNP for this game. Instead INVEST in the least expensive "The Game Crafter"...

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cash and design partners

My cash (retired and all that) does not really allow me to do anything other than virtual. Is why I was looking for a design partner for Fleet Admiral (Looks like I may already have one for this game...

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Makes Sense

questccg wrote:Nobody is interested in PNP! It's a total complete waste of time. Nobody wants to sit there and cut cards... It's very time consuming - and if people don't do it for their OWN games -...

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BGDF experience

dnddmdb wrote:I think you should speak for yourself. Plenty of people enjoy PnP games. I understand the advice you're giving, which OP should definitely take into consideration, but no need to put down...

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PnP and variable move order

Lure them in....mwaahaahaa!Nah. My games are way too much printing for most PNP taste or budget anyway. I suspect those who voted for my Alchelemental game in the BGG 2 player print-and-play this year...

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